EIKON
EIKON is a national project under
the ministry of Education and is targeted towards the development
of educational software for secondary schools. The project
has delivered an environment consisting of tools and educational
material to teach the subject of «technology»
in relation to other interdisciplinary subjects such as physics,
chemistry, environmental studies etc. The project uses multimedia,
hypermedia, Internet and Virtual Reality technologies. The
environment provides tools for the teacher (scenario manager,
class administration etc.) as well as for the student (portfolio
etc.).
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MATCh
MATCh is a European project (project
no: 960106) under the DG III for Industry of the Commission
of the European Communities and aims at the design and development
of a Multimedia Authoring Environment for Children (MATCh).
The project which is two years long and started on January
1997 will deliver:
- MATCh a multimedia authoring tool specially designed for
children. Three multimedia applications developed with MATCh,
that will serve as system testbeds
- User and System documentation
- Two reports on children assessment on Educational Computing
and MATCh
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YPERION
YPERION is a technology and a tool
for creating of Virtual Reality Training Systems.
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SEMI
SEMI (under COMETT I programme) which delivered METHODMAN
I, an Intelligent Tutoring System (ITS) that can be used for
training in the field of software project management. Studies
of adaptation of the system in other methodology-involving
fields were also produced. METHODMAN I was part of a training
system that also involved JAC, a real-world situations simulator,
which guides learners through the phases of development of
a software project by simulating real world conditions.
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GESEM
GESEM (under COMET II programme), which delivered
GEPRIAM, a generalised authoring environment has been developed,
which produces methodology-teaching intelligent applications.
GEPRIAM is highly interactive, and guides the author through
the phases of instructional development, supporting first-level
reusability, context sensitive help, and learner environment
specification. Applications produced with the system support
a two-level instructional strategy structuring using instructional
strategy templates, intelligent methodology tutoring and learner
environment administration capabilities. This project also
delivered two methodology-teaching applications: one for training
in project management and one for training in marketing practices.
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CALSIM-AXE-10
CALSIM-AXE-10 (in the context of national programme
ÓÕÍ under the General Directorate of
Ministry for Research and Technology) aims at delivering a
CAI system for teaching maintenance and operation personnel
in the use of a telecommunications system named AXE-10, as
well as a simulator for hands-on training on the same system
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NEWRALG
NEWRALG (under Pened'94 National Programme) aims at
designing and optimising Artificial Neural Networks Learning
Algorithms, as well as studying the application of the Neural
Networks Technology in two diverse manufacturing contexts,
via the two prototypes that will be delivered.
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PLOUTARCHOS
PLOUTARCHOS
is a national project under the ministry of Education and
the Pedagogical Istitute. It is targeted towards the development
of educational software for secondary schools based on multimedia
and hypermedia technologies. The goal of the project is the
improvement of the quality of the educational software, the
minimization of the production cost, the adaptation of the
network technology in educational process, and familiarization
of the current teaching stuff with the new applied software
technologies in the education.
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QualiLearn
QualiLearn is a 2-year national project under the
ministry of Education and is targeted towards the development
of an Open and Distance Learning platform for University level
education. It also involves the development of an ITS generator
for client-server ITSs and the the development of a number
of such ITSs for software quality assurance ect.
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ODL-UoP
ODL-UoP is a 2-year national project under the ministry
of Education and is targeted towards the development of an
Open and Distanse Learning platform for the University of
Patras. It also involves the development of a number of pilot
courses to be offered to the students by the Center of Distance
Education (CDE).
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ODL-NTUA
ODL-NTUA is a 2-year national project under the ministry
of Education and is targeted towards the development of an
Open and Distance Learning platform for the National Technical
University of Athens. This ODL will eventually be linked with
the ODL-UoP and others thus providing at national level a
network of ODLs.
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THRANIO
THRANIO is an 2 year national project under the General
Secretariat for Research and Technology of the Ministry of
Development and is focused on the development of Reusable
Components based on Internet and virtual reality technologies
for creating high quality educational software on exploratory
learning.
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AGENDA II
AGENDA II (Attribute Grammar driven
ENvironment for the Design Automation of digital systems).
The goal of this project is the implementation of a hardware
compiler based on automatic methods for developing compilers,
using attribute grammars.
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TELE-INTELLECT
TELE-INTELLECT is an 18-month national project under the
General Secretariat for Research and Technology of the Ministry
of Development and is targeted towards the research, the design
and the development of an Intelligent System for distance
learning based on the cooperation of multiple heterogeneous
intelligent educational systems. The goal of the project is
the design of an open and a generic architecture, which will
be a wrapper to any educational system in order to transform
it into a intelligent educational agent, which will be capable
to interact and cooperate with other intelligent agents over
the network.
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X-GENITOR
X-GENITOR
is an 18-month national project under the General Secretariat
for Research and Technology of the Ministry of Development
and is targeted towards the design and the implementation
of an integrated authoring environment for developing intelligent
agent - based distance learning systems. The goal of the project
is the design and the implementation of an integrated graphical
authoring environment, which allow the instructor to design,
specify, describe and develop a multi-agent educational system
for distance learning. Each of the systems are delivered to
the students through the network (LAN and Wan) and a centralized
rendering educational services system (server)
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